With advances in computational capabilities and refinement of seismic wave-propagation models in the past decade large three-dimensional simulations of earthquake ground motion have become possible. The resulting datasets from these simulations are multivariate, temporal and multi-terabyte in size. Past visual representations of results from seismic studies have been largely confined to static two-dimensional maps. New visual representations provide scientists with alternate ways of viewing and interacting with these results potentially leading to new and significant insight into the physical phenomena. Visualizations can also be used for pedagogic and general dissemination purposes. We present a workflow for visual representation of the data from a ground motion simulation of the great 1906 San Francisco earthquake. We have employed state of the art animation tools for visualization of the ground motions with a high degree of accuracy and visual realism. ?? 2008 Elsevier Ltd.